This is very dated info


1st July 2004 - SoR BETA Notes


Note : Only the Tryker and Fyros civilizations are available in Character Creation at the moment.


What's new
---------
• Dual wield combat ! More details :
      > Attacks and damage are now handled separately for each of your two weapons.
      > Your hit rate is determined by the slowest weapon.
      > Special actions affect only the weapon in your right hand.
      > Note : dual wield combat is still very weak ; it will make use of specific actions and skills soon.
• The world map has been improved :
      > A "back" button (still lacking an icon) lets you view the complete world map, wherever you are.
      > You can see the names (and landmarks) for all regions, cities, outposts, etc.
      > You can now click on Pyr, in the map of the Fyros Lands, to view a detailed plan of the city.
• The player's shadow and dynamic light now affect all buildings (including the streets and walls in Pyr).
• Static objects (like wooden boxes, bags, chairs...) cast shadows too.
• New characters with at least 1 magic action pack start the game with a magician staff.
• New characters with at least 2 combat action packs start the game with a sword (instead of a dagger).
• If you enter the water while fighting, the XP you built up on your opponent is set back to zero.


Bug fixes : interface
---------
• Several fixes in the chat system :
      > You should be able to customise the chat colors, they won't appear as white anymore.
      > Words typed in "region" chat mode now appear in the Region tab only.
      > If you have no guild or team, there will be no Guild or Team filter option in the chat menu.
      > The color selector for Tell chat (in-game configurator) is working again.
• The Sap and Stamina gauges are now in the same order above characters and in the target window.
• The width of interface windows wasn't saved properly (should be fixed for good now).
• When checking a player's or an NPC's info window, the icon of the last item checked was displayed.
• NPC / players names (above their head) were invisible ; they should be displayed as intended now.
• Editing an action made it unusable until you moved it to another slot in your Action Bar.
• A certain page in the "how to fight" tutorial used to freeze the game if you displaced the window.


Other bug fixes
---------
• Magician staves sold by NPC merchants had higher bonuses than they were supposed to.
• An "overload exploit" affecting combat XP had been fixed : it is now fixed for magic and crafting too. =)
• The fog was so thick in some indoor places that you couldn't see anything.
• The basic extraction action now appears in the Progression Window.
• Missions with a replay timer now activate the timer on completion only, not as soon as they start.
• On the Connection page, to click "connect" without selecting a shard first caused the game to crash.
• No more bleeding message in System Info when the affected mob / player loses 0 HP.
• Only the last bleeding action, if several are used on one mob, will display an "end of bleeding" message.
• You should now gain XP as intended if your opponent kills himself (ex : because of a madness spell).
• Your character automatically disengages fight mode when your opponent dies.


Known bugs
---------
• You may see no dagger in your new character's Hands bar (although you can see it in your character's hand) but you do have the dagger in your inventory, so just equip it and you should be fine.
• You can't harvest raw material sources in the Tryker refugee land.
• Karavan / Kami Adept NPCs may not show you the way to their leader. It's in fact related to your (lack of) fame with them, only they don't tell you anything about it yet.
6/24/2004 12:21 : SoR - Release Notes 040624


24 June 2004 - SoR Release Notes


What's new
---------
• The "use item power" action has been reviewed :
      > The description in the info window has been improved.
      > When the weapon in your right hand isn't enchanted, the action's icon is greyed.
      > You cannot compose this action yourself, but it's present in the Progression window (Fight skill-tree).
• Multi-target attacks (basically, area of effect attacks) won't give you as much XP as before.
• Progression for fighters and magicians should be 1.5 times longer from level 20 to level 50, and 2 times longer for the levels above.
• When casting a link spell, if it is partially resisted, the target will be affected for less time then if it fully landed on the target.
• The generic raw material (aka. "wonder mat") now has an average quality only in all stats.
• The new weather system will have an impact on your harvests.
• A new kind of raw material sources have been found, kitin larvas (giving you the kitin larva material).
• New stanzas and actions specific to "particle" materials (ex : Pilan Oil) have been implemented.


Camera system
---------
• The default rotation speed of the camera has been multiplied by 4.
• The latency between your mouse click and the activation of Free Look mode has been reduced.
• Click and hold the right mouse button to rotate both the camera and your character.
• Click and hold the left mouse button to rotate the camera only. NB : The orientation remains even when you release the button, but your character will turn his back to the camera as soon as you move again.
• Press "1" or "2" on the numpad to rotate the camera the same way as the left mouse button would do.
• Click the middle mouse button or press "." (numpad) to put the camera back behind your character.
• Press the left and right mouse buttons in the same time to walk forward (release them to stop walking).
• Note : all the features above work in 1st and 3rd person alike.
• Follow Mode : in 1st person view, the camera automatically faces your target, in 3rd person it doesn't.


Bug fixes
---------
The position of the camera when you're in water has been modified.
• Using the Follow mode will now turn off the Auto-Run mode if it was on.
• In certain circumstances, to drag & drop items would cause the equipment slots to bug.
• Fixed a bug that caused your opponent to be inflicted enormous damages when he resisted your offensive spell.
• Some of the newest creatures lacked animations, they should now behave as intended.
• Fixed a critical bug in the auto-stacking of items, responsible for several server crashes.
• Actions comprising two stanzas of the same family (ex : hit rate + bleeding) will now work.
• Some ambient sounds happened to stop playing when you walked or teleported to a near place.
• A bug in the rewards system (for missions) has been fixed.
• Chat bubbles now appear only when the text they contain is loaded.
• Sometimes a player could own a mektoub without a mektoub ticket, which wasn't right.
Area of effect attacks (weapon or spell) used on non-aggressive targets sometimes crashed the game.
• The text length in your ticket reports' description field shouldn't be limited anymore.


Known bugs
---------
• You might encounter a crash during patching, when the client tries to update nel_drv_direct3d_win_rd.dll or nel_drv_opengl_win_rd.dll while they are in use. Switching to the other display mode (OGL if you were in D3D, or D3D if you were in OGL) and back should let you complete the patching process.
• NPC / players names are invisible most of the time, you need to change any name-displaying option in the game settings in order to fix that (works in a range of 20 meters around you).
• Character Creation still mentions Self-Heal 1 in your character's actions (instead of Acid 1).

6/18/2004 10:17 : SoR - Release Note for server-side patch


18 June 2004 - SoR Release Note

This patch is server-side only. We fixed some server instabilities due to the auto-stack system.

6/15/2004 10:48 : SoR - Release Notes 040615


15 June 2004 - SoR Release Notes


Interface
---------
• Farewell, NeL Launcher... Connection / shards list / patching are implemented directly in the client !
• New, revamped support tools are now available (sending stats, bug reports, help requests...).
• The background rooms in Character Creation have been reviewed.
• A fame trend interface lets you visualize your personal, guild, and civilization fame.
• The colors used for system messages have been reviewed, for a better readability and visual coherence.
• The Action Progression window has been reviewed :
      > Characteristics and actions upgrades are displayed in a different tab than actual actions.
      > Actions which you haven't learned yet are greyed out.
      > Actions which you can't learn yet (missing required skills) are greyed out and tinted with red.
      > If you miss some skills required to learn an action, you can view them in that action's info window.

• When learning actions or trading raw materials with an NPC, the info window displays more details about the actions' stanzas and the raw materials' stats.
• To left-click an empty action slot in the Hands Bar will also display the "create new action" menu.
• Broadcast messages now appear centered on your screen, so that you don't miss them. :)
• [bug fix] The display interface for your current / cyclic / next action should work better now.
• [bug fix] The info window for raw materials was too narrow, their gauges were cut on their right end.
• [bug fix] The width of interface windows wasn't saved properly.


Gameplay
---------
• NPC tribes can be attacked - but beware : to kill (or help to kill) an NPC will cause you to lose some fame with this NPC's faction.
• The self-heal skill tree has been replaced with (non-magic) powers ; it should work better than the previous system. They heal a big amount of points at once and can be used every 2 or 5 minutes. The former default Self-Heal spell has been replaced with an Acid 1 spell (it will probably be replaced with another spell later on).
• The dodge / parry table has been reviewed. As a result, you have a better chance to dodge / parry the NPCs' or creatures' attacks (this will make "opening after dodge / parry" stanzas more useful).
• Targetting has been improved. To select entities with the Space key isn't cyclic anymore ; you will select the entity which is the closest and the most in front of you (no more targetting in your back).
• New tasks (beginners' missions) have been added.
• Open PvP has been enabled in the Matis Arena.
• The maximum protection of armors and shields has been adjusted ; the difference from Light to Medium to Heavy is more noticeable and should make items of higher level worth the purchase.
• The rifle and bow-rifle weapons, as well as the pistol and bow-pistol, now belong to the same skill tree for Crafting and Combat (they still offer different stats).
• [bug fix] Actions with an area of effect (spells or ranged weapons) don't affect corpses anymore. :)
• [bug fix] Mektoub packers should work better (respawn, dismiss, go to stable, exchange, interface).
• [bug fix] The stanzas in some actions you learnt couldn't be reused to create custom actions.


XP / Progression
---------
• When crafting, the XP gain is now proportional to the quantity of raw materials required to craft the item.
• The progression rate in harvesting should be faster now.
• Various changes in the gameplay should make progression faster in melee combat, ranged combat and offensive magic.
• Solo progression should be closer to grouped progression in terms of effectiveness.
• We've set a limit in the number of "worthy" actions in the same fight. It means that during a fight, after a while each new action will give you a bit less XP than the previous one ; once you've done a certain number of actions, you won't get any further XP from that fight / mob.
• The System Info log now tells you the exact amount of XP you gain with your actions. This feature will probably be removed on release.


Combat
---------
• The result of dodging and parrying actions can now be partially successful (it affects the damage).
Opening stanzas can be used with melee weapons only.
• The bleeding effect now lasts 30 seconds (instead of 10 seconds).
• Damages inflicted by the bleeding effect can't be affected by other stanzas. This means that if you create a "better damage + bleeding" action, your first hit will be more powerful but the bleeding damage will then be as usual (unaffected by the first hit bonus).
• All "aim at" stanzas now cost only 5 skill points to learn.
• "Autolauncher" weapons will use a different set of animations.
• [bug fix] A bug allowed you to use infinite ammo, it shouldn't happen now.
• [bug fix] Switching weapons during a fight disengages it (should prevent a few bugs and exploits).
• [bug fix] The staff was considered a two-handed weapon but it's actually a one-handed weapon.
• [bug fix] A few missing or bugged texts in combat stanzas / actions have been fixed.


Magic
---------
• All spells with an area of effect are temporarily disabled.
• The minimum skill level required to learn "dual effect" spells is now 100 instead of 50.
• [bug fix] The nasty bug which could make people die when healing them with an area of effect is gone.


Crafting / Harvesting
---------
• [bug fix] Some raw materials had a wrong color property, displaying "???" instead of the color.
• [bug fix] Sometimes you could confirm a crafting action whereas no plan or material was selected, causing the game to crash ; it shouldn't happen anymore.


What else is new
---------
• More sound FX.
• More animations.
• Areas polluted by the Goo in Zoraï Land are active again ; don't wander there !
• Some adjustments in the distribution of raw materials over the land.
• Officers wearing red have arrived among the Karavan people.
• Textual emotes are partly implemented ; they might lack a color or need a translation. The text shall also differ according to your avatar's gender.


What else has been fixed
---------
• A lot of work on server stability and potential crashes.
• Sometimes a player would be invisible to anyone after a respawn, it shouldn't happen anymore.
• Several Direct3D bugs have been fixed (teleport FX, holes in objects, mipmaps, scrolling textures...).
• The trail on some swords (like the ones used by guards) should be visible again.
• Fog will work properly even when some textures are missing.
• To equip / unequip items sometimes made them invisible or mixed up, this should be fixed.
• Diadems have been fixed ; your head shouldn't disappear when you equip them. :)

• A possible speed hack has been fixed.
• Fixed a critical memory bug which affected Pentium processors using hyperthreading.
• Texts in the stand-alone SoR configuration utility are now properly localized in Windows 98.
• The player's collision box has been made taller, in order to prevent you from being stuck in some places.
• A network bug sometimes disconnected people on the Character Creation screen, it should be fixed.
• The "splash" sound when you were in water wasn't looping correctly.


Known bugs
---------
• We are in the process of tuning "water edge" combat.
• Some NPCs title / name will not display properly.
• We are still having some issues with mektoubs.
• Some missions will not grant you fame whereas they should.
• The mobs "robust raspal" are lacking some animations.
• If you click "Connect" without selecting a shard, the game will crash. :(

6/9/2004 14:25 : SoR - First patch for Focus Beta


9 June 2004 - SoR Release Notes


What's new
---------
• The Tryker civilization is now available ! Enjoy the floating villages and beautiful lagoons...
• A whole lot of new creatures have been implemented - check them out ! =)
• The layout of fauna on all territories has been reviewed.

6/1/2004 20:53 : SoR - Release Note for server side patch


1st June 2004 - SoR Release Note


This patch is server-side only.


Bug fixes
---------
- We have fixed several bugs in order to increase server stability.
- The "bomb effect" stanza is temporarily disabled.

5/19/2004 21:40 : SoR - Release Note 040519


19 May 2004 - SoR Release Note


This patch is server-side only.


Bug fixes
---------
• Prices of materials from NPCs shouldn't fluctuate anymore. They have been lowered though.
• Casting many spells with area of effects could crash the server.

5/18/2004 23:49 : SoR - Late Emergency Patch


18 May 2004 - Emergency Patch


• We have fixed an issue where players were getting too much experience on kills.


5/18/2004 15:31 : SoR - Release Notes 040518


18 May 2004 - SoR Release Notes

Edit : Added a couple fixes

Important in this patch : we've done a complete reset of the actions you've learned ; of course, all your SP and default actions are given back so you can learn again from the trainers. =)


Combat
---------
• The range of melee weapons is now taken into account. Here is how it works :
      > Melee weapons range does not depend on the space between you and your target.
      > It is calculated as a malus in the attacks of the opponent who has the shortest range.
      > This calculation happens only when both you and your enemy are engaged against each other.
• A few further examples of melee weapons range :
      > Player with a sword vs. yubo = malus on the yubo's attacks
      > Player with a dagger vs. kipee = malus on the dagger (shorter range)
      > Player with a dagger vs. sleeping kipee = no malus on the dagger (until the kipee strikes back :• )
      > Player with a mace vs. player with a spear = malus on the mace
• When composing a combat action, you can see the category of weapons which it is compatible with.
• The "bleeding" effect stanza can be used only with slashing weapons (swords and axes).
• New effect stanzas :
      > "Ignore armor" cancels your target's armor protection (piercing weapons only).
      > "Slow" can make your opponent's attacks up to 50% slower (blunting weapons only).
      > "Feint" simulates an attack (no damage) which lets you then use an "opening after feint" action.
• New credit stanzas :
      > "Opening after feint" ; works in combination with a "feint" action.
      > "Wear" uses your weapon a bit more in order to do a bit more damage.
• New powers :
      > "Berserk" lets you inflict more damage, but has a "damage over time" effect on your HP.
      > "Balance" averages out the amount of HP among your team (proportionally) in a 10m range.
• New aura "war cry" makes your team's attacks 30% stronger in a 10m range.
• Players and mobs should be dodging and parrying a little more.


What else is new
---------
Complete reset of the actions you've learned, but all your SP and default actions are given back.
• The Inventory window has been revamped.
• Your character's gauges have been revamped and are more detailed now.
• Progression in offensive magic, melee and range combat has been reviewed.
• Crafting : the color property of raw materials and crafted items has been implemented.
• The "consider" system now has 12 levels of accuracy :
      > level 0 = black
      > level 1 to 20 = light green
      > level 21 to 50 = dark green
      > level 51 to 70 = light blue
      > level 71 to 100 = dark blue
      > level 101 to 120 = light yellow
      > level 121 to 150 = dark yellow
      > level 151 to 170 = light orange
      > level 171 to 200 = dark orange
      > level 201 to 220 = light red
      > level 221 to 250 = dark red
      > level 251 or more = violet
• Optimizations in the server code should let it handle up to 5000 players with more efficiency.


What else has been fixed
---------
• The harvesting exploit consisting on starting extractions repeatedly should be gone.
• Light and medium armors had a defense value of 0 (zero), it has been corrected.
• Once you reached level 250 in a skill, you would gain 10 SP every time you gained some XP in that skill.
• Sometimes a creature or NPC happened to "freeze" and stop fighting.
• Some attacks, like bleeding actions, had an effect on the target even when the hit was dodged.
• The "stench" power used by some creatures happened to crash the game.
• Target selection sometimes "lagged" or required that you reselect your target.
• There shouldn't be "undead" creatures anymore.
• The cost of crafting paterns from role masters has been tuned down.
• The caster armour has been removed and replaced. There are now robes as an alternative to trousers in light armor.


5/11/2004 10:38 : SoR - Release Note 040511


11 May 2004 - SoR Release Note


This is a client-side and server-side patch as well. No new features this time, but several crash fixes should improve stability.

5/7/2004 18:45 : SoR - Release Note 040507


7 May 2004 - SoR Release Note


This patch is server-side only.


Bug fixes
---------
• Universe channel is not operational anymore besides for GMs.
• Beware of mobs agro !.
• You should have your respawn back.

5/7/2004 15:44 : SoR - Release Note 040507


7 May 2004 - SoR Release Note


This patch is client-side only ; a server-side patch will follow later.


Bug fixes
---------
• You can play in Direct3D + windowed mode again.
• We removed the web browser pop up when you quit the game.
• A specific crash with Direct3D has been fixed.

5/6/2004 16:00 : SoR - Release Note 040506


6 May 2004 - SoR Release Note


Magic
----------
• We have made several modifications to stanzas in order to avoid some exploits. It affects all "self" stanzas. You might then notice that some actions, which you created and were based on "self" stanzas, have disappeared from your Hands bar. It does not necessarily mean that you were exploiting, but that your action was based on a stanza which could allow an exploit.
• The "range" stanza can't credit more than 1/3 of your current level's best stanza.
• As well, the "casting time" stanza can't credit more than 2/3 of your current level's best stanza.


Combat
----------
• To use the "stamina" credit stanza costs you 2 times less stamina than before.
• To use the "life" credit stanza costs you 3 times less life than before.
Armor malus now affects the way you fight (ex : you will need more stamina if you wear a heavy armor).
• [known bug] A combat animation is lacking (when using a shield and a dagger).


Crafting
---------
• The Crafting actions you've learned besides character creation are gone ; you're given the corresponding SP back so you can learn them again.
Crafting bonuses (HP, sap, etc) have been implemented.
• The word "pattern" has been added to all Crafting actions names, to avoid mistakes with actual items.
• You won't get a new "cloned" crafting tool anymore when you speak to the Crafting trainer.
• You need to be level 50 or more in Crafting in order to craft heavy range weapons.
• [known bug] The "How to craft" help still needs to be translated.
• [known bug] Crafters cannot learn the "heal" action, even if they have the right amount of SP.


Missions
---------
• You should meet new NPCs all over Atys ; most of them are missions givers, but not only. Some of them are wanderers, some are not.
• [known bug] Raw materials needed to fulfill new missions are not always layed out correctly ; as a result, some missions should be harder to complete than they should.
• [known bug] You cannot successfully deliver the items in deliver missions.
• [known bug] Sometimes, the message letting you know that you finished a mission is not displayed.


What else is new
---------
• The 3 playable civilizations now have their own territory to grow on.
• The Prime Roots territory is now live.
• There is now a cap on the amount of XP (per skill) you can gain from a creature, in order to avoid exploits. For now the cap is 50% of your skill level.
• The "consider" system is accurate ; the color code indicates an absolute level (NOT relative to you) :
      > black = player (or any entity of level 0)
      > green = level 1 to 20
      > blue = level 21 to 50
      > white = level 51 to 100
      > yellow = level 101 to 150
      > orange = level 151 to 200
      > red = level 201 to 250
      > violet = level 251 or more
• Actions in your Action Book are now layed out by levels, for a better readability.
• We made some adjustment to the raw materials that you can buy from vendors. You'll get better materials by harvesting / foraging than buying them.
• You won't gain any XP by fighting too weak a creature.
• The progression rate up to level 20 should be twice faster now.
• Anything said in "Shout" chat is heard in the whole region you're in.
• Fighters begin with a generic wooden dagger ; a dagger from your own civilization needs to be crafted.
• Because you engage a duel, doesn't necessarily mean that you will win...
• We removed the delay for quartering.
• The area effect of autolaunchers has been widened.


What else has been fixed
---------
• Many corrections in the Help system ; more will come.
OpenGL compatibility with ATI hardware has been improved :
      > No more corrupted clouds on loading a new zone.
      > No corrupted graphics (flashy textures etc.) on Radeon 9500 and over.
      > Dynamic lights are now working properly.
      > Better performance, especially on Radeon 8500 / 9000 / 9200.
• Several fixes in Direct3D mode :
      > The mouse cursor should not disappear anymore.
      > Lights shoud now work fine (ex : you won't be in the dark during character creation).
      > Various FX were missing, you can see them now.
      > A few other "polish" matters have been improved.
• The selling price of ammunition has been lowered.
• You can no more dodge / parry hits during a magic, harvesting or crafting action.
• Correction of the latency in NPCs' and creatures' range attacks.
• The Universe chat channel is now restricted to SGMs and GMs only.
• If you learn from a trainer and then lose connection, the stanzas or actions you've learned won't disappear on next launch.
• If you remove from your Hands bar an action that came with your starting "action pack", this action won't come back on next launch.
• You can see all the members of your guild in the guild list, even those who are offline.


Other known bugs
---------
• Sometimes, in order to do an action or to activate the next mission step, you need to untarget the NPC / PC and target him again.
• NPCs display their HP gauge instead of their titles.
• The message telling you that you successfully sold an item is missing.
• When crafting or buying items, your character will unequip part of his equipment.
• It can happen that when you die, clicking on the respawn map won't respawn you. In such cases, relogging should fix the issue.
• The respawn map may not be properly displayed with some ATI cards.
Radeon 8500 / 9000 / 9200 users playing in windowed OpenGL mode shouldn't use Alt+Tab, as it's likely to crash the game.

4/27/2004 15:43 : SoR - Release Note 040427


27 April 2004 - SoR Release Note


In order to get Live Chat Support out game, make sure you download the appropriate chat software. All you need then is to enter your game login and password. You can expect to meet other players in the chat as well as GMs and Guides.

French chat is here.
German chat is here.
Euro English chat is here.
North American chat is here.



What's new
----------
- We added the /afk command. In order to activate it, just type /afk . In order to remove it, you just need to perform any action or move your character .
- Typing /who GM will now display all Senior Game Masters (SGM), Game Masters (GM), Senior Guides (SG) and Guides (G) currently online.
- SGM, GM, SG and G commands, as Customer Support Representants (CSR), are getting live so they can give you a better support.
- SGM, GM, SG and G now have a different color name to other players for a better identification.
- You can now right click on a player and select "info". This will show you the name of the player and the title he has chosen, and will also provide with a list of the stanzas that someone with this title must know.
- Tutorials on refugee land are complete, and going through a debug phase at the moment. You have access to them. Make sure you check the known bugs issue about them ! Be aware that some missions require you to be Fyros in order to initiate them.
- The Action Book has been revamped, it now works as a progression window :
> It shows not only the actions you've learned, but also the actions you CAN learn.
> You can now create new actions ONLY with a right-click in the Hands bar.
> Stanzas upgrades aren't handled as actions anymore (they're marked as upgrades).
> It shows the requirements (SP cost, skills lvl) of each stanza you may want to learn.
- Crafting :
> Progression has been reviewed and is now 5 times faster.
> The SP cost for Crafting stanzas has been reviewed.
> You cannot craft all items as soon as you start a new character anymore.
- Extracting :
> Source Care actions are now faster.
> The quality of extracted resources should match your Quality stanza better.
> When a source is being extracted, the quality & quantity extracted are now displayed above it.
- Raw materials infos have been revamped.
- You can clone an action in your Hands bar (press CTRL and drag it on to a free slot).
- Creatures inflict 33% less damage now (ex : 30 instead of 45).
- Refugee Land : merchant NPCs now sell only 3 types of melee weapons + 1 type of shield.
- Main Land : no more jewelry merchants, some range weapons aren't available anymore.
- The pad has been improved .


Bug fixes
---------
- Considering your feedback, kamic wrath is being reviewed.
- You can't be killed during "post-teleportation" loading times anymore.
- Guard attacks with an area of effect now damage only the creatures, not players.
- Some animations of the Karavan NPCs have been corrected.
- Added some missing rolemasters in Pyr.
- Some NPCs orientation bugs have been corrected.
- Fixed a bug that could make you spawn invisible when logging or when using Kami teleportation.


Known bugs
---------
- Sometimes the clouds look wrong, with letters on them.
- Selling or crafting items can make your character unequip his/her armor.
- Editing a macro can make your game crash, try to avoid that.
- Emotes are still being reviewed and thus still deactivated.
- A few missions still have some French text (it's not an unknown dialect from Atys underground tribes).
- Delivery mission is lacking the info of where to deliver.

4/23/2004 18:32 : Server side patch in early evening (2100 GMT+1)
We are doing a server side patch.
The downtime of your shards should be around 20 minutes.

Here is what to expect to be fixed from it:
- The server 'hicups' that you might have encounter on the shards
- The player save, some of you were roll back during the night, it should not happen anymore
4/22/2004 15:39 : Server side patch in early evening (1730 GMT+1)
We are doing a server side patch.
The downtime of your shards should be around 20 minutes.

Here is what to expect from it:
- Trainers are back in Pyr
- Missions are back in game
4/20/2004 10:57 : SoR - Release Note 040420


Are you crashing often ? We've been told that replacing the current eax.dll file by a newer version helps a lot in avoiding crashes. If you want to give it a try, do as follow : 1. Go to your main Ryzom folder with the explorer, and rename eax.dll to eax.old ; 2. Get the new eax.dll file here and put it in your main Ryzom folder ; 3. Tell us if it works better or not !


20 April 2004 - SoR Release Note


What's new
----------
• We are still balancing the progression of casters and melee. Casters should now have less down time.
• Tutorials have been added in refugee land in order to learn game mechanism.
• Spontaneous raw material sources should spawn on a more regular basis.
• Kamic wrath ! If you exploit the soil of Atys too much, the kamis shall take revenge...
• Various texts (names, missions, tips) have been added, fixed or updated.
• First step of the craft revamp !


Bug fixes
---------
• All of the game should now be in English, you shouldn't have seen the "work in progress" of translation. This is for the German and French shard.
• To start an extracting process without first targeting a source, won't pop up a "Forage progress..." window anymore.
• If you own 3 mektoub packers, now you can give orders to the 3rd one too.
• When a creature loses all agro towards you, only the XP you did on that creature is lost.
• A few camera bugs and "landscape holes" have been fixed. Note : If you encounter more of those, please mention in your bug report if the bug happens in 3rd person view only, or in 3rd and 1st person view as well !


Known bugs
---------
• In order to trigger mission steps, you should untarget the mission giver and talk to him/her again.
• Some name of items are lacking to finish some crafting missions.
• Some names are missing from the Crafting skill-tree.
• Your character is still being de-clothed when selling crafted items to NPCs.
• Stacking doesn't work, you cannot combine/split stacks of identical items.
• Harvesting sometimes gives "item crafted" while harvesting instead of "forage results".
• Names in the Crafting skill-tree are not final.
• You cannot teleport to Main Land via the kami preacher if your missions list is full (the solution to this is to abandon one mission or more).
• Crafting XP gain is not balanced as it should be. More to come in next patch with the revamp.
• Some texts are still lacking.
• It can happen that when you respawn, your character remains "dead" although you can still move...

4/9/2004 16:31 : SoR - Release Note 040409

9 April 2004 - SoR Release Note


You now have access to the pre Beta 3 server on a new shard. That means that you have to start a new character. The Beta 2.4 shard will remain up for a while, so those of you who did not download the Beta 3 install yet can still play with their existing characters.

We are currently testing in house Tuesday's patch.

ATI users : In your game configuration, disabling AGP for vertex should make SoR run smoother.



What's new
----------
• Enjoy the Fyros territory...
• You can choose to play between 3 civilizations : Matis, Zorai, Fyros.
• Character creation keeps improving : new haircuts, new tattoos, new high resolution textures !
• You can now enjoy more sounds effects.
• We have a new radar and compass which is clearer to understand (you can zoom in/out with your mouse wheel).
• We added a new pad for easy access to basic functions ingame.
• In-game help has been improved and is now back in game. It will keep improving with more help and functionalities.
• Guards will now cast spells on mobs if you need protection... Do you ?
• We did some modifications in the combat and magic progression. The goal is to rationalize it, so that it's "fair" for both magicians and melees. It will keep improving.
• More official names are being implemented in SoR. Discover the "stanzas" formerly known as "bricks", "blunting ammo" becomes "smashing ammo"...
• We are improving the system info message for players in each patch. It will now display a message when a mob is immune to a type of magic.
• New effects have been added.
• Respawn points are handled differently now ; people shouldn't respawn over each other anymore.
• Getting info on an item will now display the proper penalty this item could have on your character. You can view the total penalty in your character's sheet (P).
• We are currently reviewing the /who command. It is disabled in this version ; however you can find your favorite GMs by typing /who GM.

Bug fixes
---------
• More chances of success for offensive and defensive magic spells.
• The range of magic spells has been reviewed, it was way too long...
• If you use a teleport, you will now lose any previous aggro you may have.
• The consider system has been improved.
• Sometimes a stanza could erroneously be removed from a rolemaster's list, it shouldn't happen anymore.
• No more damage displayed above your target's head when the target dodges your attack.
• You won't gain XP if your target is killed by a NPC.
• Real-time shadows are displayed properly again (not in towns at the moment).
• When tweaking the in-game configurator, you shouldn't experience any slow-down anymore when changes are applied.
• Adjustments were made to melee fighter stamina consumption, that should make it more fun.
• Mobs' spell attacks have been improved for a better game experience.
• Various fixes were done to mobs resistance.
• Various fixes were implemented to magic and combat.
• You might encounter some display problem in Pyre ; if so, please do send us a bug report with screenshot attached and your position.
• Each patch helps us balancing the economy on SoR. We have been reviewing the price of items for that matter.


Known bugs (fixed in next patch)
---------
• Some texts still need translation or are in process.
• Offline players are still not displayed in the Guild window.
• You can't see the missiles used by certain creatures' attacks.
• NPCs that are behind a desk can't be selected easily, you need to right click on them and select the proper action.
• To click "Attack" from the Pad doesn't turn on the automatic run to the target.
• In the client, you can select various Game Masters titles for your character ; this is a bug. You are not really Game Masters ( ) and this title will not been seen by other players.

3/30/2004 12:19 : SoR - Release Note 040330
30 March 2004 SoR - Release Note


- IF YOU HAVE AN ATI GRAPHICS CARD -
Make sure you add this line in your client.cfg : DisableVtxAGP = 1;
It may slow down the performance, but the game shouldn't crash.


What's new
----------
• The description of action packs in character creation has been improved.
• You cannot rez your friend safely anymore, depending on his former agro (it will be balanced).
• Added a timer for automatic respawn when you die.
• Added some new creatures, their appearance are placeholders.
• You can now play in third person view in buildings.
• The chat interface had a complete make over. It will keep improving.
• The compass and radar had a make over. It will keep improving.
• Armor & weapon wear should now work as intended. It will be added to tools soon.
• Creatures regeneration is now live.
• Some adjustment were made to offensive spells.
• Added a 'vampirism' spell, however its info is not correct.
• Some mobs (guards, gibba•s, psychoplas) will now cast offensive spells.
• Some creatures spread a toxic cloud when they die, others do other things.
• Added some second attack to certain creatures.
• Several tunings in creatures' aggressiveness.
• Keyboard shortcuts : (S) shows/hides the Hands bar, (Ctrl+S) cancels the running action.
NB : You need to delete the existing "keys_*.xml" files and "interface_*.icfg" in the "/Save" subfolder.
• In-game configuration (U) has been reviewed :
> Font size can be changed (U -> interface -> chat).
> Most graphical settings can be tuned in realtime.
• Harvesting :
> New raw materials can be quartered on the newest creatures which were introduced in the last patch.
> Different raw materials on goo-infected creatures.
> Explosion risks and other resource info should be easier to aprehend.
> An extraction "session" ends when the source disappears. Only then can you take items and gain XP.
> The "Source content" tool tip now tells you the remaining quantity of materials.

Bug fixes
---------
• Magic and harvesting progression have been improved.
• Damage Over Time spells should now work and be updated properly.
• Fixed some bugs that could prevent a dead player from being resurrected or from respawning.
• Your character doesn't stand up anymore when you die whilst holding a tool.
• Plants should be more of a challenge now.
• Fear and Madness should now work properly.
• You cannot move while extracting anymore.
• Sitting now cancels any ongoing action.
• You can no more die because of the HP cost of an action.
• Camera collisions happened to crash the game, it shouldn't occur anymore.
• Fixed a memory bug that happened at character creation.


Known bugs
---------
• Some texts still need translation or are in process.
• Madness info in the system info are not correct.
• If you don't have the respawn map, relog in order to make it pop.
• New teamchat doesn't work as intended as it pops up a window. It will be fixed shortly.
• Resizing the chat window can lead to a display problem.
• When 2 persons get a teleport from the Kami Priest at the same time, one can end on the top of the other. Relogin should fix this issue.
• If you want to swap your mektoub packer with a friend, you must do it close to a stable, or you might loose him.
• If you repeatedly give orders to your mektoub packers to go in then out the stable, you are most likely to loose all your inventory.
• If you place some worn equipements in your mektoub packer, you won't see the graph of this piece of equipment when you wear it back.

3/15/2004 14:03 : SoR - Release Note 040315

What's new
----------
- Please do take a minute to answer our short survey when you log off.
- Improved the Action packs description in Character Creation.
- Skills are automatically updated in the rolemasters' list as you learn them. NB : Stanzas are updated at the bottom of the list.
- The crafting rolemaster now teaches Focus characteristic trainings.
- Harvesting system :
-> Harvesting depends on your geographical environment. The more you harvest in a specific ecosystem, the more your efficiency increases in that ecosystem.
-> Prospection doesn't give XP anymore, only extraction does.
- You can rotate the camera independantly from your character. Either click & drag the third mouse button (works the same way as the usual free look) or while pressing 1 on the numpad, use the directional keys or click & drag the right mouse button. NB : You need to delete the existing "keys_*.xml" files in the "/Save" subfolder for it to work.

Bug fixes
---------
- Joining a guild won't keep you from trading with NPCs anymore.
- The client won't crash anymore if you collect an item without clicking "take all".
- Helmets can be seen on characters when equipped.
- Range weapons XP is now working.
- You can quarter creatures killed with a range weapon.
- Various fixes in the crafting and harvesting systems.
- You cannot have more than 3 mektoub packers.
- Fixed a bug with respawn points when creating a new char.

Known bugs
---------
- Rolemasters don't show you your actual skill points. This is temporary.
- New creatures have no quarter at this time. This will change.