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Guilds
The guild familiesEach people has several
guild families to which beginners automatically belong. These guilds are
classified by jobs and will always be present however the world evolves. (not sure if this is still planned)
The player guildsPlayers may
create their own guild, they will then be able to own a guild house in a town of their
people. They will be able to hire npcs offering a variety of services. A player guild may
take possession of parts of the world and set up outposts with new buildings there. Each
guild has its own emblem and flag. ResearchA player guild may recruit research
npcs. Once a mission has been accomplished, these npcs may begin research
resulting in the creation of new abilities which the guild members may learn.
Friends, members and
officersYour character may be a friend of several guilds,
though she/he may be a member or an officer of only one guild. Each guild may
have officers who may benefit from special perks, such as objects or abilities
in return for taking on responsibilities as to the running of the guild.
The
electionsDepending on the civilization, all guilds have their
own decision making system. In this way,
each guild can become organized using in-game rules ranging from anarchy to
dictatorship. And again, alliances and disputes are to be expected.
Guild duties and missionsThe
civilizations assign duties to player guilds, such as assuring the security,
providing supplies... each duty leads to missions where the guild has to brave
up to tribes aiming for the same stakes. Succeeding in such missions enhances
the guild's fame within the civilization and hence extends the guild's
responsibilities which in turn increases its power. And again, alliances and
disputes are to be expected. For if a guild is not too good at carrying out its
responsibilities, other guilds may challenge it and try to win the duty.
Building outpostsOnce a tribe has
been driven back, your guild can build outposts and enjoy the riches around.
This could be a way of founding a new village too. Atys is an unpredictable
world and it is always a good idea to have a safe place to stay. But once
built, the outposts can also be destroyed, it is therefore wise to maintain
them properly. War between guilds
As soon as your guild has reached a certain level of power it
will be able to declare war on other guilds. Guild wars are limited in time and
in space. Along with several other variables, the time and space limits can be
used to set up new and exciting types of wars. And remember, alliances are
possible.
'Source:http://www.ryzom.com', '2004-04-12'
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