• Ryzom is both a
competitive and a collaborative game
•
Ryzom's dynamic environment generates a constant flow of game
opportunities
for players. Examples include invasions to fight off, raw materials to
harvest,
lands to colonize, exploit, explore and so on.
• A
superior graphics engine, Opengl, allowing superior immersion.
• An original universe not based on classic sword and sorcery.
• Acting through their communities,
players can take control of various domains of the world, or of their
civilizations. Their actions may lead to profit and fame, to crises and
disgrace, or push forward the evolution of the civilization or the
world.
• The concerted actions of the players, focused on the
objectives set by the player communities, modify the state of the world
and, by
extension, the game opportunities and gameplay possibilities. Once
again, their
actions may lead to profit and fame, to crises and disgrace or push
forward (or
hinder) the evolution of the civilization or the world.
• The world is subject to seasonal cycles that
change its
gameplay identity zone by zone.
The game is built on three levels of progression
:
* individual progression
* group progression
(guilds)
* civilization progression
• The progression of these three entities
is independent. If one
of them performs badly then the others are not blocked, but their
progression
is slowed.
The players can act on
these three levels of progression via group actions and decisions, such
as in :
• A 'political' system which
allows players to exercise control over the evolution of
their civilizations. The same system also manages the relationships
between
groups in a competitive and collaborative framework, creating a high
level game
dynamic.
•• A Guild System
for furthering a player's skills, and for defining certain aspects of
ingame
life on Atys.
• The world of Ryzom is not a frozen
theatre set but reacts to the actions of the players
Advancement
When first starting the Saga of Ryzom, a
new character has access to only 4 different basic skills.
- Fight
- Magic
- Crafting
- Harvesting
These are the only skills a new player
may advance in until they reach a skill level of 20. Once they have
become this skilled, a deeper layer of the skill tree opens up for
selection and advancement. We•ll follow the Fight skill tree of a Matis
Warrior specializing in mace combat for this example.
Fight
o Melee Combat
• 1-Handed Melee
1-Handed Blunt
o
1-Handed Mace
•
Matis Mace
o
1-Handed Staff
1-Handed
Piercing
1-Handed
Slashing
• 2-Handed Melee
• Close Combat
o Ranged Combat
Magic
Defense
Crafting
Harvesting
Of course, the other skills in the tree
above have similar branching sub-skills and all 5 of the basic skills
branch off in similar ways. Each of these skills allows a player to
train in different Actions that will work for any skills below it on
the tree. The more specific you get, the more powerful the Actions you
can learn but they will only be able to be used in a smaller number of
situations.
It may take a long time to to completely
learn an entire skill branch down to one of the most specific skill
levels, but it•s not necessary to do so to become a capable character.
In some cases it might be better to generalize. For example, if our
mace warrior from before were to run into a creature that is very
resilient to blunt attacks, he•d be in trouble. On the other hand,
another player may have devoted his time to learning all the general
1-Handed combat skills, and not focused down. In this case he would be
less effective with a 1-Handed Mace than the specialist, but he•ll be
more effective with swords and spears.
Our skill tree also makes it possible to
give the benefit of flexibility to veteran characters, while still
allowing newer players to be effective. Your character may change jobs.
Because you never forget a skill once it has been learned, this change
of line allows you to retain your old skills. The more skills you
learn, the more options you have open to you. In a class/level-based
game, eventually a character has to stop advancing, or they become too
powerful for the world. Under the Ryzom skill system, a character who
has advanced as far as they can in one skill can just pick up another,
becoming more flexible, but not too much more powerful.
Modular Action System
The Saga of Ryzom combines every action a
player can do within the world into one unified game mechanic, called
the Modular Action System. This system holds special combat maneuvers,
spells, material prospecting and harvesting, and even crafting actions.
Each skill offers you a series of abilities. There are abilities in
magic, craftsmanship, trading, hunting, culture, survival knowledge,
you just name it !..... These skills allow you to perform basic
actions. In addition to these basic actions, the abilities offered by a
skill enable you to perform special actions, such as secret hits for
combat or words of power for creating spells.
Each individual action is made up of a
number of subcomponents, which are called Stanzas. These Stanzas each
have different abilities and costs associated with them, and once a
player learns them, they can combine them into their own custom
actions. Each individual stanza also has a cost associated with it,
which prevents seriously unbalanced actions from being created • more
powerful abilities will need higher costs in order to balance them out.
New Stanzas are learned by receiving
training in different skills. A new player starts with only one basic
offensive magic spell, Acid Bolt. After advancing, they can then learn
Ice Bolt, which gives them additional Stanzas. The example Stanzas for
each spell are:
Acid Bolt
Ice
Bolt
9 acid damage (+2) 12 ice damage (+4)
-10 meter range (-1) -29 meter range (-3)
6 sap cost (-2)
16
sap cost (-5)
By using the Modular Action System, this
same player can then create his own custom spell, naming it whatever he
likes:
Free Acid Bolt
9 acid damage (+2)
-29 meter range (-3)
Although it may not be very powerful, and
has a serious range penalty, it does have the advantage of being
completely free to cast. This makes it great in those situations when
you•re already in close and don•t need that extra range • by far
superior to the standard Acid Bolt spell while in close.
Of course, this example uses only two
different spell abilities. The more actions you get trained in, the
more Stanzas you have access to and the more possibilities you have to
create ones perfectly suited to your play style. Not all Stanzas and
abilities can be earned from the trainer • some can only be gained by
completing missions or quests. In case you•re worried about running
out, regular game updates will include new Stanzas and abilities,
adding even more possibilities into the mix.
CRAFTING
If you choose to become a crafter, you
will be able to make all the objects in the game, such as clothing,
weaponry, armor, tools, jewelry... and even buildings. You will need
raw materials to do this. Although NPC•s sell basic equipment for
players, for the good stuff you•ll need to get involved with the player
crafters. Even at very low skill levels, crafters can begin creating
items with stat increases on them and the bonuses they can place on
equipment only get better as the crafters get more skilled.
Each item also has a quality level that
determines its level of protection and the maximum value of the
enchantments that can be placed on it. A beginning level item with a
quality of 10 can only have the most basic of bonuses, while a very
high level item can have an array of powerful bonuses.
In order to craft an object, materials
need to be found to fill each of the roles in the equipment. Depending
on the item, a dozen or more pieces of raw material may be necessary to
create a finished product. Creating a higher quality item also requires
higher quality components.
Quartering
One way to get raw materials is by
hunting the creatures of Atys. Each creature can be quartered for
materials appropriate to their type. For example, a carnivorous
creature may provide sharp teeth that are appropriate for spearheads,
while a herbivore may have a soft skin that makes excellent armor
padding.
Depending on the strength of the
creature, the materials they can provide will vary in quality. The
quality level will also depend on how the creature was slain • if a
player uses a rocket launcher to blast a creature, you•ll find very
little useful material left at the end, while if a player manages to
hunt down a great beast using only their bare hands he will receive
items of the highest quality possible.(not implemented)
Foraging
The other, less violent, way to get
materials is to harvest them from the land through the Harvesting skill
tree. Two separate actions are necessary to do this. First, a player
must search for material locations using their Prospecting ability,
which will make nearby resource points visible. Then a player must
harvest one of those resource points, to gather the material.
Gaining skill in the prospecting line
will allow a character to search farther, find resources with a longer
duration, and find resources faster. Gaining skill in the foraging line
will allow faster gathering, and higher material quality.
Crafting
Once all the materials are gathered,
creating an item is as simple as equipping an appropriate crafting
tool, and using an Action that represents the crafting you•d like to
do. For example, a player may have an Action that creates a quality 10
weapon with a +5 Stamina bonus on it. Once crafting begins, all that is
necessary is to select the materials used, and make a crafting attempt
to create the item.
The further a player goes down the
crafting skill tree, the more possible quality levels and bonuses that
can be applied.
Kitin
The Kitin are very opposed to homin and
will do everything they can to prevent the players from holding too
much territory. Their end goal is to remove all homin from Atys. They
start from one of their brood locations and may send out armies to
invade any regional outposts that homin control.
Kitin might also have non-outpost home
locations in the wilderness where non-combatant Kitin live. If the
players find these locations and begin to kill the Kitin there,
reinforcements will be sent out to protect the area. Continual attacks
and provocation can encourage further swarms and larger amounts of
powerful Kitin appearing.
Dynamic Invasions
Dynamic Invasions are based on Nevrax's
Raid engine, allowing hundreds of players to battle invasions of
creatures, themselves numbering in the hundreds. Invasions are put
together by a live events team, and are often dynamically generated and
overseen. Homins are cautioned to not get caught alone in the middle of
one.
Tribes
Each of the four Tribes
has their own outposts, which they consider home. Players may persuade
the tribes to allow them to use the outpost if they have enough fame,
while those that do not may decide to attack the tribes and drive them
out of the outpost. If the tribe is driven out violently, they will
regroup elsewhere and begin attacking the outpost until they manage to
reclaim it. The tribes are very unlikely to attack an outpost that they
haven•t been driven out of.
Goo
Like a cancer, the Goo corrupts first the
land of Atys, then the creatures nearby. These creatures become
stronger than usual, and extremely violent against any non-infected
being. Unless players begin vanquishing the infected creatures and
drive back the infestation, it can render large areas of the land
worthless.
Although the Goo doesn•t take over
outposts, it can have a similar effect as infected creatures begin
attacking everything nearby.
Guilds
Once players have
achieved a certain level of fame and skill, they can leave the Refugee
islands (new player area), and venture to the mainland. Once there they
can find a Guild Clerk. If you meet the fame and skill requirements,
and have the appropriate dapper (money) for the start-up fee, you can
start your own guild even if you•re the only member.
During the guild creation process, you
are presented with a variety of options for customizing your guild. You
can choose a combination of graphics to form a guild crest, which will
be displayed when people examine you, as well a guild name and
description.
In order to further state the presence of
your guild within the Saga of Ryzom, you can seek out a guild hall in
one of the many cities of Atys. Once one is found, you may be able to
rent it out to give your guild a place to call home. These guild halls
come complete with storage facilities and options to expand. Purchasing
expansions improves your guild hall and allows you to purchase various
amenities and hire NPCs, who will handle shops, training, research and
other important functions. After some abilities are researched by the
NPC Researcher, you•ll be able to use the guild Rolemaster to craft
spells, attacks and other actions specific to your guild!
You can use these special actions to
assist in the completion of guild missions, which are larger, and much
more epic than individual missions. They also have the added effect of
changing the world around you based on your success or failure. Truly,
your guild can change the face of Atys for all to see and experience.
OutPosts
Outside of the major cities, many
outposts exist that provide valuable services. There may be valuable
materials located nearby, or they may be a line of defense against
invasion • each has its own measure of value. These outposts can be
controlled by players and guilds, but may also be attacked depending on
their location and value.
Elections
Players partake in the decision-making of their people
and their guild by participating in elections organized at regular
intervals.
In-game trading
If you choose to be a
merchant, you will be able to sell at trading posts across the world,
organize
merchant convoys and deliver resources to a given place as soon as
market
prices shoot up.
In-game Death
You can make a pact with the Kamis or the Karavan to
secure your resurrection in case of violent death and to speed up recovery. However, for each
pact you
will have to have the req. fame, it is up to you to choose the faction
whom to take resurrection pacts with.
Death Penalty is gotten whenever one dies, with each additional death
the death penalty adds up, and by doing ones skills DP is subtracted.
PvP
There are PvP designated areas on Atys where
Factions can fight each other. Wether you are aligned with
Jena,
Ma-Duk,
or another faction, you will be assigned to that faction-side based on
your fame. Then a faction chat channel will appear, which will stay
active for a couple of mins after leaving the PvP area. Also an icon
signifying your faction alignment will appear over your charaters head. PvP is consensual in most areas, the ability to tag your self as PvP, opens the door to world wide faction based PvP.
Mass Combat
There are a number
of 'mass' challenges in Ryzom, the most important of which are based on
the insect-like Kitin. For example:
The Kitin infest the underground regions
of Atys and can install nests right under peaceful populated world
zones. By taking on the marauding individual Kitin, the players can
provoke an 'invasion' characterized by hordes of Kitin descending on
the world region. Weak or disorganized players stand little chance
against a Kitin horde, but a well organized large group can use
'artillery' weapons to thin out the attack waves and keep the situation
under control while the core fighters and magicians fight their way
through to the queen to put a definitive stop to the infestation!
The great destiny of a
people
Each player people has a set of dreams which they
would like to come true. Once the people's situation has been improved
by the
player guilds, the guilds may then set out on their greatest
campaign.
Heroes of your peoples and your
Guilds
Individual characters who successfully carry out
exploits will have their name forever engraved in the hall of fame of
their
guilds and their peoples, the same rule goes for their guild as a
whole. Those
who become heroes of their people will receive, for a given period of
time, the
artifacts of power allowing them to guide their guild toward the
accomplishment
of the destiny of their people.
Atys
In terms of
gameplay, Atys is
divided into 40 regions and 10 or so continents. Each region is
initially
controlled by a tribe or by a player people. The frontiers of Atys will
thereon
vary according to the actions of the guilds and people.